Day // Night
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Formats | Standard: NotLegal Pioneer: NotLegal Modern: NotLegal Legacy: Legal Vintage: Legal Commander: Legal Brawl: NotLegal Draft: Legal Cube: Legal Tiny Leaders: Legal Pauper: Legal Singleton: Legal Premodern: NotLegal Oathbreaker: Legal Fat Stack: Legal Prismatic: Legal Vanguard: Legal Historic: NotLegal Other: Legal |
Rules | (If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.) As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. // As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn. |
Type | Card // Card |